Combat. is an American live-action/animated television series that aired from September 4 to December 1, 1989, on syndication.The series is based on the video games Super Mario Bros. and Super Mario Bros. 2 by Nintendo, and is the first of three television series to be based upon the Mario video game series. The pillar of ice is exactly as it sounds. Shrines. It was the only renewable weapon I had, so therefore it only made sense to use it up on stuff like this since it would grow back again afterward. Only cooked meals do. Howeverand again, it all comes back to how subjective it isplaying the game in this way failed to engage me for a significant amount of time. Finally, the Into The Wild script is here for all you fans of the Emile Hirsch movie from Sean Penn. I do have to say that this fight has a lot of cool details. A similar issue for that stun: its meant to last about 8 seconds or so but sometimes they recover instantly. Theres a tangible sense, especially early on in the game, that youre climbing to places youre not supposed to get to yet. And by doing that I got to learn the mechanics of every boss. This doesnt really matter all that much but I do think more effort could have gone into the story matching the setting, or at least an attempt made at matching the freedom to take your time exploring the world that Nintendo clearly wanted to give you. They would be impossible. This early on in the game, because the lynel didnt have a fancy health bar, I thought this entire region was full of this enemy type so I should go somewhere else instead. It means that whatever damage number the enemy has is reduced by 50. Not to mention that Nintendo clearly didnt care much about balance to begin with considering all the other ways you can break the game. Imagine how much more rewarding exploration could have been if there were dungeons to find in the world. Maybe you could have four of them at the start. Nintendo consistently creates the foundation for truly excellent puzzles, but only rarely delivers on their full potential (I could say the same about Pikmin). On harder trials you need to use your magnet powers or your ice pillars to make these barriers which, to me, made the fights EASIER because I could always guarantee there would be something to use. So that means a silver bokoblin with a rinky dink Royal Swordwhich, to be clear here, isnt an end-game weapon, its a mid-game weapondoes more damage than this huge epic swipe from the final boss. In Zelda, theres a hell of a lot more in the spotlight. Thats the thing I look forward to the most. Hearing his accordion through rain in the distance and walking toward the music, wondering what it was. More armored and slow. Supplementary material for Breath of the Wild has been released in Modern Hebrew, Hungarian, Polish and European Portuguese. Same for Ganon himselfI wish it had been a proper fight my first time. These are the lynels I mentioned earlier. Good job on including that choice Nintendo. You can move them to make bridges, or a set of stairs, or to open doors. Tip 1: Let the Dialogue Advance the Plot and Serve a Purpose. The fact that some of the longer questslike solving the heart-shaped riddle in the Rito village, or taking photos of the broken monument on the beachstill have a puzzle shrine at the end of them after all of this, makes a lot of the ones that dont feel suspiciously unfinished. Instead, I felt like I was being punished for playing the game wrong. All this mystery and intrigue imagine if it gave way to a huge dungeon. And its too easy to accidentally break it with armor upgrades. Plus the game should still have a healing system. Since theres also no way to see durability on weapons, that means youre heavily incentivized to keep using the same weapon once youve started. Often the best dialogue occurs when a character avoids the truth. This mod fixes that! While its certainly a story that received more attention than any of the Mario games, its still primarily an excuse for Link to travel the world and have an adventure. You may already have guessed which one that is. Or a woman in the desert will require you to go on a quest to make a drink for her before shell free up space so you can access the shrine, which leads to carrying an ice cube through ruins full of monsters and hiding it in the cooler shadows so it doesnt melt while you fight. Link is capable of climbing for longer at the slow pacehis stamina lasts longer that waybut youre a lot faster if you jump. Revali is a characterappearing in the game The Legend of Zelda: Breath of the Wild. This section is going to be long and overly detailed because I intend to prove it, instead of just whining about it. This isnt a fight. Some of them are interesting but they still dont have much to them compared to some of the puzzle content and level design in the previous Zelda games. There was genuine beauty to be found in this game for me. Ever. Hopefully Im alone in that observation and, if not, at least someone out there will now share my pain now that Ive pointed it out. The freedom in the many options you have to move through this world. The whole game, this event is hyped up as a disaster. Im not even in the path of the enemy weapon, and yet the game still gives me the fancy Matrix reward. Just like the overlapping level design and challenge in navigating those dungeons was what made me fall in love with the series to begin with. If you love exploration in video games then you owe it to yourself to play this game knowing as little about it as possible. It is not an exact copy of the text in the game, but it is very similar and includes several special characters that are not used in the game. First up is the Sheikah Slate, that I immediately saw as a pack of Hearthstone cards and could never unsee it for the rest of the game. Game Search ; All Games ; Game Guides & Help ; Latest Updates ; Forums & More Content ; Your Account + Add Your Cheats and Codes / Ask a question + Help a gamer - Answer questions + Pokemon Ultra Moon Guide + Pokemon Ultra Sun Guide + Sims FreePlay Guide . And I came to the incredibly reasonable conclusion that, if the world was this dangerous, then surely the dungeons and Ganon must be even more so? Instead, the only additions you get are the ability to swim up waterfalls in the Zora questline, and a powered jump ability from the Rito questline. No famine. I want to go THERE. A Legend of Zelda: Breath of the Wild fan has discovered some hidden dialogue in the game that can only be triggered if you complete a Divine Beast before meeting Impa. Empty inside. This one here, which was empty, was linked to some sort of quest in a nearby town. This is the first boss I fought, and its the first time I am ever fighting him. You almost always have your map and you can fast travel to shrines youve found, so its not really possible to get properly lost or stuckwith only a few exceptions like Eventide Isle. Im forced to use it because thats the only way to dodge. But the most important way exploration succeeded for me, and I hope for many others, were the stories that I was able to experience myself. In summary, its not an absence of permanent weapons that ruins this game. Now, my dear viewers, if youre experienced with action games that have dodge triggers or parrying systems, let me ask you. Theres a childlike wonder in climbing things. The first change I noticed were the black bokoblins. Another one that delivers on the promise of timing bomb explosionsfirst with a simple introduction of an automatic thrusting pillar, then one you have to control, and then a final room that needs two bombs set up in a slightly clever way to solve it. 2. Whereas the 30 damage Master Sword breaks after roughly 40 hits, for a total damage potential of about 1,200. Autoprefixer Prefixfree After you climb these stairs the shrine is over. Well for starters not everyone will. The most interesting thing they can do are when the bats come at you in swarms at night, or when an octorock is on the fringe of a battle youre fighting at a camp. I know, I know, I still need to get the cast names in there and all that jazz, so if you have any corrections . Its yet another example of how much freedom the game offers each player to choose their own journey to a destination. You've played as her, but there's always been something missing. The biggest issue is that too many of these are overly simple. And returning to the low disposable ones isnt possible because of the appearance of high hp monsterstheres a reason why the game takes you from that 10 damage potential stick to 1,200 Master Sword. And even those are really rare. Its the reason why I enjoyed the Great Plateau so much on both playthroughs, and also returning to that highly focused system on Eventide Island. Thats all there is? after each shrine like this that I finished. Blow up explosive barrels. Puzzles could be designed around the player always having access to bombs because of that. And then youre done. After winning a fight with the Master Sword, I would often find some trees or rocks to intentionally break the last 8 hits or so, in order to begin the recharge timer so it wouldnt break early in my next fight. And finally, there are a bunch of attacks from normal enemies that have no telegraphs whatsoever. Are they even working properly, or are slightly different timings for each attack some sort of unique feature they were trying to do and messed it up? For starters its surprisingly largeit has multiple areas to go through, ruins to see, and multiple enemy encampments. If you count the tutorial introduction shrine for these fightswhich I definitely think you shouldthen these take up 21 of the shrines in the game. You can stealth your way in, picking off the guards at night and then sneak attacking sleeping enemies for massive damage, or stealing their weapons before they wake up so they have to fight you unarmed. Because not only does it contextualize why monsters have now respawned in the world, it also clearly announces it for you so its not a guessing game when you want to go back to old areas. This is a collectible that, initially, is extremely valuable because it expands your maximum carrying capacity for weapons and shields. Something as simple as one Hearty Vegetable plus a single apple turns into a full heal, because the game needs to give you full life in order to grant you the bonus yellow armor hearts that are part of that type of ingredient. Same for the guardians. Zelda: Breath of the Wild dialogue font - forum | dafont.com Ad by fontliner Forum Newer Topic Older Topic Forum Font identification Back to the list 5 posts Zelda: Breath of the Wild dialogue font #1 medetix Quote Mar 14, 2017 at 16:23 anyone know the font they use here? This could even be something you could upgrade or expand by finding things via explorationmore cooked food slots. The most subjective one is that the world is really something to look at. And this mechanic, with freezing a ball mid-roll, is something taught to you in the tutorial shrine. Despite myself not giving one single shit about anything to do with Zelda or the story after seeing how weak the memory cinematics were, I was shocked by how epic I found the introduction to this final fight with Ganon. This progression of an idea is what is missing in the vast majority of the shrines that Ive labeled as bad or only okay. (LogOut/ . On a surface level this may appear like a good chunk of content. What do you think should be the core idea behind something like that? This concept could be taken even further with a few rare Mega Shrines that take a few ideas and go crazy with them. Why are the divine beasts only now starting to make a mess of their respective areas? For example, you'll often hear how "script dialogue should" "Propel the story forward" "Reveal character and theme" "Build conflict and drama" Do you just ignore them and focus on the good, since thats what stood out the most to you? Turn the game on, and once you're in, click the star icon on the left side of the screen. As is my first meeting with Kass, the traveling bird bard. The Master Sword is the same as the Royal Sword, or any other one handed blade. Which, unfortunately, matches some of my thoughts on combat. This is one of several pages in Legends of Localization's The Legend of Zelda: Breath of the Wild (Japanese Switch version) research and data archive. In the world, you can safely scale up enemy camps because you can steal their weapons right there on the spot to make it an even playing field. Whereas, if you do the beasts first, there are no other bosses here and Ganon gets a huge nerf down to 50% health instead. It has 30 attack damage which is middle-of-the-line. Jump OFF the roof. Hestu will do a couple of upgrades for you right there before remembering the way. And to be frank I think the game would work better if they got rid of the hearty food entirely. The larger versions with the two handed wind swords only ever appeared to try to kill me once. Its cool at first but a reward isnt all that exciting when you know its going to break soon. And theyre just normal dodges. There are multiple ways up here too, and more than one way to combat the cold. If you time a jump right before that, you dont lose any of the height youve gained. This breaks in about 10 hits, for a total damage potential of around 20. This shrine requires you to place a bomb on a block and then use another bomb to blast it in the air so you can break through the ceiling. Then there are blue ones. Which can lead to some trouble when youre measuring the worth of each of these shrines. Especially the Zora domain, where you are constantly interrupted by Prince Shark Fish telling you to watch out for so many dangerous enemies that most players will likely be able to wipe out without any effort. But! 900 seeds isnt there as a number so the game sounds like it has a ton of content. But on the other side, you have another game. Again, not-so-subtly showing that Link can climb in this game. No puzzle inside the shrine. For some people this will be the biggest problem the game has. See the story is that Zelda has some sort of emotional block and is unable to access the special power in her bloodlinethe one necessary to seal Ganon away. In Breath of the Wild, all the shrines have the same reused entrance. This is the first dungeon I completed. That boss is actually pretty good if youre not overpowered. If you dodged it, you could pick up the spear and there you go, you have a weapon that could be balanced around this fight that you had to earn for yourself. When you enter a shrine or what masquerades as a dungeon. Thats a cool idea! If you had permanent weapons from the start, then these other weapons you find could be unlocked as skins you could use to alter the appearance of your starting ones, so that each player could choose what they want to look like. But WHY is the exploration good? Scarface Script (1983) Dialogue. If you mess up the dodge, then youre going to get smacked. However, these are all good things in my opinion. But after playing the game yourself you learn that many enemies arent utilized very well, or are too insubstantial to matter all that much. Video Game Dunkey has a great video that showcases how fun this can be. Although I do prefer games to have at least 60 frames per second, I am not a big frame rate snob. For now, its important to know that there are two ways to find all of the shrines in the game. They even have the same assets and music that plays. Yet even this far away, because hes in an active damage state, the game gives you the reward. Ill talk about the bosses more later when we get to combat, but for now I want to hammer home how disappointing this was for me. And the only change in the environment are the pillars you need to bait them into slamming through when they enter a certain attack. The proposed idea then, would be that you should stand in the path of the enemys attack and, at the last possible second, have to dodge away, right? This uses so much of Links mobility tools in a way that clicked with me, even though you can cheese it with the bomb cannons. Without them, we wouldn't exist. End of Scene 1.) The monsters are all content to mind their business. I think its worth mentioning a few other examples real quick though. The second way to find a shrine is through a quest. Screenplay Dialogue Tips. Or maybe they would have to be preserved in special containers after cooking. I know bombs can do damage but their basic version does so little that I dont think thats a viable alternative for something like a lynel. There are so many wonderful hit-and-run tactics you can use during group fights. Hylia Serif is probably the "Breath of the Wild font" you are looking for. Then black. 10 of them do and a few of these are some of the more substantial shrines. Mostly because I wanted to be able to review all of the shrines for this examination but also because Im as crazy as a straw. So Im going to go through each group and explain why I separated these puzzles. If youre parrying an attack in Dark Souls then thats the reward youre trying to skill your way to by getting the timing right. Well the other solution is a tweaked version. The opposite happened to me with the shrines. Its too easy to intentionally break it with food. However not all of the quests are worthy enough of this pass. It also ignores that the world levels with you, and that these weapons in Hyrule Castle wouldnt always be this powerful. The Legend of Zelda: Breath of the Wild is an amazing game with a peerless open world and an unrivaled sense of exploration. The translation sections for Breath of the Wild are as follows: Characters Enemies Items Locations Miscellaneous Translations of The Legend of Zelda series Breath of the Wild So if youre not all that interested you might want to skip to the combat in Part 3. In my mind its very similar to the problem I have with the shrines. There are some stinkers in these quests but it was the best scripted content in the game on average. The difference is that they have climbing walls with a set path to follow. If you go there first, right after getting the glider, there are enough monsters in the levels around the lynel that drop good enough weapons for you to comfortably kill it early on. It simply does a check for the area around Link to see if theres any sources of active damage. And that continues with the controls. Then, before I can dodge a second time, his attack comes so quickly as a followup that I cant always dodge it. But Im pointing it out for the sake of just having some basic numbers for you to grasp the system if you havent played the game, and to also show how reliant the game is on gear. More than that though, the many villages in the game are prospering. These are all identical. The dodge button should be the sprint button. Tip 2: Let the Dialogue Assist with Character Development. An empty shrine. I dismissed so much of it as a gear-based game that was all about acquiring armor and weapons and more hearts. No really, this is the entire shrine. I had two reasons for doing this. And not all of them had meaty enough journeys there to justify that. Please be aware of that if youd like to read this early. Kill Ganon. The former of which is only required to do a handful of quests in the area and a korok seed, while the latter is never used for anything specific at all. Therell be a puzzle of some sort in the world, or some task you need to do. Not all of them. Then the black lizards. There are 120 shrines in Breath of the Wild. Click to tweet post. And with them come better weapons. I never came close to running out. After that, youre given the task to find four shrines on the map. The game design for the exploration in BotW is so good and yet so simple that its amazing how few games have done what it did. In fact I was mighty disappointed that the Master Sword could break at all and, in the case of enemy camps, often broke before I could kill multiple enemies. Even the Master Sword, once it starts to wear down, has to be broken before itll begin to recharge. Not so bad if thats how they work, right? Well be splitting them up shortly. There were 35 of these type of quest shrines in the game on my playthroughtheres technically more than that but not all of the shrines require you to have the quest in order to access them. The hinox on the other hand was far more interesting the first time and has rapidly became one of the most boring enemies a few encounters later. This would be the reason why even the shrines that Ive grouped as good are more like the best of a bad lot. Theres no clever, grand level design like in many other dungeons in the series. And cooking recipes that use any Hearty ingredient automatically become full heals after cooking. The game actually encourages exploration, rather than following a GPS religiously and going down a checklist. Because instead of percentage modifiers, Nintendo used this batshit insane subtraction system which makes it so low armor players get destroyed, high armor players take absolutely no damage, and people in the middle have to play a game of chicken on whether or not they should upgrade their armor to make the game a little easier, but not TOO MUCH because otherwise theyll ruin the game by blocking all incoming damage. I already have longterm goals to keep me playing. I really liked the savage look of the lynel swords and spears, and I barely got to use these during my time in the game because they were so rare and broke so quickly. Your breath is an anchor you can return to over and over again when you become distracted by thoughts. Download Donate to author . The other was that the canyon stretching off into the distance looked like an interesting place to explore. These are problems born from a gear-based system instead of a skill-based one. While the silver bokoblin is doing 15 hearts. All good points, but I have a caveat or two. In reality though, its anything but that. I dont think this monster even has AI tied to it. Whats the word Im looking for here? This doesn't mean they have to lie, or deceive, but they can't be on the nose. Those big swords, hammers, clubs, and axes? Something as simple as having the game unpaused after selecting food, and having a second or two of downtime while Link eats it, would have solved half this problem just like that. It wasnt that I couldnt dodge him for long enough or anything like that. In the add-on content, it is found in dungeon packs . Burn enemy weapons to nothing. So some of them could be larger. And when youre smacking around a goblin, with its head bobbing through the air, it feels so satisfying. You can steal these weapons in the fight, meaning the encounter itself is supplying you the means to beat it if youre smart or quick enough. Breath of the Wild has continued the tradition with clever writing in an overall amazing game. Honestly thats the biggest thing I hope is different in hard mode. These interactions were usually boring but a rare few stood out. The amount of time thats squandered on the loading alone is enough to prove that these werent as well thought out as they could have been. The game never allows you to be fully immune. Youre also incentivized to incorporate a lot of Links mobility options. Tip 4: Avoid Exposition in Dialogue Whenever Possible. Obviously I cant do them all but I think youll be able to understand my reasoning, and then decide whether you agree with me or not. Theres probably a ton of things like this in the game that I missed in combat because the game can be so damn easy to break. Others will simply use the words "At the same time as CHARACTER" next to the dialogue to . There are patterns in the world that youll start to notice and, 9 times out of 10, whenever I thought to myself I bet theres a korok hiding over there, I was right. When to try to trigger a flurry rush on the biggest monster. The Great Plateau was a gated area. And this is where you upgrade your equipment slots and return to try to pull out the Master Sword when you get a new heart container. So you can still have a challenge with the newer ones while having opportunities to wreck weaker enemy types that used to cause you trouble. Itd be very disappointing if hard mode is just some bigger numbers. Some areas already do this with unique wildlife. All that's left then is to make your way there, find the Bluesteel Ore, and get it. In particular, the magnesis and cryosis runes never get an upgrade. So there is a progression but its just not enough. There are quite a few shrines that are like this. One sixth of the shrine (slash) piecemeal dungeon content is comprised of just this. When Link finds a korok, it pretty much keeps the same exact dialogue, which is "yahaha, you found me!" However, that changes within the forest walls. Consider subscribing for more Breath of the Wild. You can see Link losing these in the cold. SPOTTEDLEAF enters, and coughs. After leaving the Great Plateau you can ignore everything and go straight for Hyrule Castle. Part Four The Elder Scrolls Has Glass Weapons Too. Less fodder and more demanding of your attention. It just isnt. You see a shrine, walk toward it, unlock it and then ride the elevator down. Or I could not dodge them either, even that didnt matter. I like that there are hordes of enemies to fight. Over and over. Except for when an attack glitches out and deals damage twice quickly in succession, which was rare. When you get to Hyrule Castle, thats the first time this version of Link and Ganon have met. If something can be good why not have it in the game? One of these is clearly not like the others. So I cant show any visual examples to reinforce this point. Metal objects? in Gothic > Various 462,708 downloads (249 yesterday) 7 comments 100% Free. Which you can do in any order you like, but youre still strongly nudged in the direction of one of them. The first solution has to do with how the shrines exist in Breath of the Wild in comparison to other open world games. that must shine upon Hyrule once again. Hes been asleep in this chamber for a hundred years and has lost his memory. And fragile doesnt refer to weapon durability, although now that Ive written it, it would have been way funnier if it had. So as much as it may seem paradoxical that its showing you that freedom while keeping you confined, this part is necessary for each player to be prepared to face the larger world before being able to leave here. And thats a pretty accurate estimate because I went through all of my footage and spliced together every shrine. If I go at the silver bokoblin with 36 defense then it should stand to reason that the armor should cancel out the entire Royal Sword and all that should be left is the silver bokoblins base 6 hearts of damage right? Its the same thing. And while there is a lot of fun stuff you can do with the different combat arenas and encampments throughout the world, you could double this number and it still would be considered low. Well because balancing offense and defense like this when you cant be sure if players will even have access to upgrading armor is a nightmare. As were the variations that had armor on their legs to block your hits. So a hammer thats on fire. Oh there are bees. Or if they were confined to certain regions. Usage in Breath of the Wild. There's hidden Princess Zelda dialogue if you do a divine beast before meeting Impa from Breath_of_the_Wild. And then you do that, wait some more, and do it again. Small enemies almost always come at you in groups. The Legend of Zelda: Breath of the Wild | Interface In Game | Video game UI Discover The Legend of Zelda: Breath of the Wild Game UI Interface such as menu, quest, inventory and all the components of the game. Yiga camps around the world would have been a great way to get more mileage out of these enemies and, during the Gerudo questline, the game shows that it is willing to send more than one of these at you at the same time, but it never happens in the world. It would have also made what happened to me impossible: all the combat shrines I found early on would have all been minor ones, then modest ones in the middle of the game, and major toward the end. I get that there's a bunch of stuff other side characters say, but I'm interesting specifically in the dialogue that happens in the main storyline, during the cutscenes. If you dodge while those conditions are met, then you get a McFlurry Rush. Theres a colosseum near the Great Plateau that has a lynel at the bottom. You can view your health in Bloodborne in a similar wayyour health bar isnt just whats at the top of the screen, its all of your blood vials as well. This is the most fertile beginning that I think any Zelda has ever had, and it goes on to to be the most lackluster series of puzzles and dungeons that Ive ever seen in one of these games. And while a lot of these encampments were too samey and had the same giant skull, the few that utilized the glider and climbing in ways like this made these encounters such a joyful experience. So lets ignore the story and speak about that. 9 hearts multiplied by 4 quarters in each heart is, of course, equal to 36. Most of them still break but its possible. Theres a construction company. This quest can be found on the road to Kakariko. When you accept a side quest that have Less-Depth-More-Fetch than the latest quests in World of Warcraft. Early in the game you can deliberately break it over an enemys head so their weapon goes flying from their grasp. But the thing I love the most about this starting sequence is how much it promotes exploration. I figured this out by giving bokoblins specific weapons and letting them hit me without any armor on. Or finding literal stairs built into the side of the mountain. On one side, you have the incredible stuff. The weapons available here could also have their attack power reduced. You want to avoid the situation of having half of your weapons with low durability, so it makes sense to keep using the same weapon until it breaks before moving onto another, which also frees up a slot for whatever weapon you find next. Theres a quest in the Rito region that requires you to find a bunch of bird children so theyll practice some song at a nearby nest. Or, more specifically, his weapons couldnt. Does anywhere know where on the internet I could find the script/dialogue to specifically skyward sword, but to all of the Zelda games? Hyrule is now a post-apocalyptic fantasy setting. A The Legend of Zelda: Breath of the Wild (WiiU) (BOTW) Mod in the Other/Misc category, submitted by wolvatron Prince Zelda Dialogue & Quest Replacement Text [The Legend of Zelda: Breath of the Wild (WiiU)] [Mods] Ads keep us online. And so that brings us to the last one on our list. With these permanent weapons you could also add a new collectible in the world to find and acquiresome resource that allows you to increase the power of these weapons as the game goes on, just not in a way that breaks the game like armor does. So youre given more details about how you ended up sleeping in the shrine at the beginningbecause you fell in battle and had to be taken there to be resurrected 100 years agoand have the goal of the game. Which is not something I can say for the 70 shrines in the game that had puzzles in them. Upgrading armor breaks the game. So if I have armor on that adds up to 36 defense, then that red bokoblin with a 36 damage Royal Sword wont be able to hurt me. The Gerudo quest is similar. And each set of 10 or 15 could have that order scrambled within its tier, with harder versions of each type of shrine in each set so developers can still design these shrines by building on previous concepts, while still making it so each player sees them in a different order. 5 were just okayabout average. Direct assaults were what I settled on though. And it triggered flurry rush every time. Even that is so vague. Breath of the Wild, however, regularly starts to chug whenever theres a lot of grass and trees in one area. Youre playing in a clever way. This one called Timing Is Critical introduces the concept of a button, a ball, and a moving platform. Some of the shrines that are okay do build on an idea but are still too simple. Instead you ride up to the top, make a simple jump, and then freeze the gear at the right time. I, the player holding the controller, was able to learn and beat this challenge. Weapon Durability. Theres a light puzzle required to gain access to the city. They have to be consistent and are therefore limited on what the interior can be. The argument in favor of balance is that if weapons werent breakable, you could sneak into Hyrule Castle early in the game and pick up a bunch of powerful weapons and steamroll all of the content. The first time a hinox covered his eye so I couldnt shoot it had me grinning like an idiot. And unless Im forgetting an enemy and I dont think I am, thats all there is. And its the same if I go all the way up to 84 armor. It changes from a big exciting turning point in a battle, to something that makes you pause and interrupt yourself as you decide what to use next, like a man who cant choose what brand of shitty cereal he wants to get at the grocery store and spends twenty minutes staring at all of the colorful boxes until they lose all meaning. And I am certain that I likely missed another 300 hidden in those same areas I went through. First off, the easiest examples to get rid of are the combat shrines. They likely didnt want the small and medium sized ones out in the world because then the combat shrines wouldnt feel specialbut theyre already overused in that environment. Same goes for the magnesis ability, your bombs, and the ice pillar. This time well be fighting him in Hyrule Castle. Because the potential was here to make this something special. And over. But it doesnt always mean that. Its an abundance of breakable ones. Your attacks usually make small enemies enter a chain of stuns that you can continue to lock them down if youre relentless. Three arrows to the facemask area are meant to stun these bosses but sometimes it just doesnt workbut it works enough of the time that its clearly intended. Even one handed clubs are only a little different and have the same spin attack. Seems like this could have the potential to be a cool puzzle, right? He doesnt try to target it. To redeem codes in this game in January 2023 (and in general), you need to go through a few simple steps. You need the same amount for them to be worth somethingfour heart pieces, four spirit orbs. The interior has to match the exterior in some way. Breath of the Wild is an open world game, so that means theres a soft limit on how complex these shrines can be. Likewise, if I gave him a Royal Sword that has 36 damage, he deals 9 full hearts of damage to me. The Wild Breath of Zelda.otf. Dialogue. Which is exactly the same as the very first thing the game taught you to do in the stasis tutorial shrine. The giant cyclops monsters called the hinox. For something that appears so mundane on the surface, there is a shocking amount of things you can learn here. With only 15 shrines that could be considered good, another 15 that are only okay, and the rest either being bad, empty, a mixed bag of world quests, or the same combat shrine copy and pasted, I think its easy to understand why this core part of Breath of the Wild was so disappointing. Four glass, uh, jars? Same for the wizzrobe enemies. The visuals are heavily stylized and wont be to everyones tastes but they consistently impressed me. If you want something moredeep combat, an engaging story, any sort of challenge, or interesting puzzlesthen you could probably skip Breath of the Wild. I didnt get to enjoy boss fights. This is true for all of the regions in the world. I loathed that I had to run away from this lynel because my weapons werent good up to the task. I also understand that they couldnt have made the bosses scale to whatever weapons you were carrying at the time eitherbecause otherwise whats the point of progression systems at all if the game is constantly going to be scaling the difficulty to about even? I like it when games put challenges like this in the world to overcome. Which means that if I want to dodge an incoming arrow while Im in the middle of fighting, I have to just hope that I can do it, or that I break the lock and sprint for a while so the arrow misses me. Fighting all of the bosses in a row ended up being one of the most enjoyable parts of the game for me. For the whole game. And thats about as long as I can be vague and spoiler-free. The riddle that requires you to stab a platform with a specific weapon should have really had a puzzle shrine underneath it. And the remaining 50 are the 21 combat shrines, 25 quests with empty shrines, and the 4 shrines that I found without a quest that were completely empty. Now I had a choice: leave so I can become better prepared, or push on to find a shrine or the regions tower so that I would have a fast travel point to come back next time without having to do the long climb again. With very, very few exceptionsso few that its genuinely not worth me saying it but I want to avoid the pedantic comment correcting meyou can climb any surface while youre out in the world. Youre left with a quarter heart instead. Breath of the Wild begins with a cinematic. The third solution would be fewer shrines. Some of you watching might reject this idea because it means everyone gets shrines in the same order. And thats the first two major problems on this list that I couldnt find a way to bring up until now: My hope is that by now you should be getting a decent idea on why I labeled the combat as fragile. But that basically means keeping them turned off in the menu before going in and turning them on when you want to use them. Just like here on the Plateau. With your hands and feet. Surfaces are too slick to climb when theyre wet, but after a few attempts you can notice a pattern to when Link starts to slip. enemies, buildings, NPCs). Same for that healing problem. The major downside is that the "data" is contained in your scene (unless you reference txt/xml files), so if you changed a class in a major way (changed the name of a variable), the data . I understand that it can be enjoyable to do stuff like that. Its 15 hearts worth of damage. For an even clearer example of this you need to go to Korok Forest, where the frame rate tanks harder than anywhere else in the game. 4. Or maybe it should be a comparison to the 70 stars out of 120 in Super Mario 64. Combat is fragile because Breath of the Wild is a game that is too easily broken. Thats likely a reason why many of them followed a similarly gated design. Act I - Scene 2 (Curtain Rises. Link could still have an open slot to grab enemy weapons that should always be balanced through world level to be just a little better than your permanent ones. They were all far, far easier than normal enemy groups in the world. Of course thats what I did, which ended up taking a lot longer than I anticipated. Breath of the Wild also has an added security net that if youre at full health you cant be killed in one hit. Upload your PDF on PubHTML5 and create a flip PDF like Popular Stories of Ancient Egypt . Same goes for puzzles. What I just said might be something you disagree withsome people might like those motion control puzzles. Then theres the ability to jump ahead at the cost of more stamina. These arent terribly interesting on their ownin fact theyre more like a puzzle involving bombs and pretending the sand is lava than a proper fight. Well talk about enemy variety shortly but its important for everyone to know that there are roaming mini-bosses in Breath of the Wild. My response to this may seem extreme but I hate it when games mix gear progression and skill together, without making it so players can still skill their way through if they play well enough. And through that admission, I hope I can help you understand how conflicted I am on this game and how difficult it is to properly judge it. Yet other quests, like holding a snowball at the right angle in the sun so its shadow is cast on a panel, leads to nothing. I looked forward to it the whole gamestumbling upon the entrance of some place and having a whole different kind of experience in a dungeon, with a new tool, and an awesome boss. Well, even though I could beat this monster, Link could not. Its a progression on the idea each time. Ignoring the option entirely isnt a good answer. Since you so cruelly ignored Impa, she gets new dialogue, too . I feel like it should start with a B maybe? But they shouldve put some real restrictions on all the prepared meals you can make. It has so many smart decisions. 3. If 20 shrines are about the same size of a dungeon when combined, then that could be the equivalent of about 6 dungeons that were chopped up into bite-sized chunks and spread throughout the world. What I am certain of however, is how right I am to be disappointed in the shrines. The hinox also solves this problem with the amazing inclusion of weapons still embedded in its body, or hanging on its neck as trophies, from adventurers it killed in the past. So there are a handful of instances that its different. Same for the balls rolling down slots that you need to stop or block. You can feel it when you arrive. Its a shame they couldnt have done the same with some fights that use the environment as a part of the encounter like the molduga does. Sounds like I enjoyed them a bit more than you, but I tend to agree with your proportions (aka 15 stellar, 15 good, most of the rest merely fine). This one gives the enormous undertaking of jumping on a raft in moving water. He died to a couple of guardians instead. So the guess of a conclusion I can come to is that, when the game looks to see if a flurry rush should activate, it doesnt care about whether you would have taken damage. It was also nice that these recharge instead of being a limited quantity. If youre gliding then you can trigger arrow time. Same goes for other weapons. Holy hell that game really did a number on me. (LogOut/ Unfortunately its often impractical to use it because its hard to line up the wood properly. You have the fields, a mountain range, the ruins of the temple of time, and your first tower to find. Its going from 8 weapon slots to so many that it takes a few seconds to cycle through them all in the quick select menu. The weapon durability system is at its best with a low amount of truly disposable weapons, and encounters that are built and balanced around that. If youve played the game extensively and explored this canyon yourself, you know I made a terrible mistake here. Note that the thumbnails on this page are of reduced quality. It never happened. And this is the sort of thing the other lynel needed in the canyon. (LogOut/ But he did. The other, far more fun reward is the glider. Its that I was literally incapable of killing this monster without better gear. I didnt do any of the main quests. By lost I mean sidetracked. Nintendo works around the lack of lists/arrays in the AAMP format by using parameter lists/objects and numbered names for children. But if you rush here then it becomes this huge eleven phase struggle that took me over half an hour to do from start to finish. 10 of these levels are some of the best content youve ever experienced. It was a real pleasure to get lost in this worldwhich is exactly what I did for my first fifty hours or so. Same for this one which has you shooting a ball in the air so a jumping pillar activates so you can shoot a crystal. Then you have to use the current and a bomb to open your way. Ironically enough, the best enemy to show this on is the Zora boss that I wiped out after accidentally triggering flurry rush on my first encounter. : . I doubt it. But Id be equally guilty of not doing my job if I didnt acknowledge that parts of Breath of the Wild do things better than any other game I have ever played. The solution to the other half of the problem would be to limit the amount of healing you can carry for each fight. There is nothing I hate more about Breath of the Wild than the camera during combat, and the lack of a dedicated dodge button. See The Great Plateau is like a miniaturized version of the entire game. Its a great experience on its own. Whereas I hated them. The genius is that my guess is most players wont even notice this. Weapon durability in this game has been such a hot topic that Ive read quite a bit of articles on it. This isnt a problem with enemy encampments, because you can steal weapons. The genius there is that to access the rest of that health, you have to play well enough to time a heal in the middle of a fight, and also recognize that you SHOULD heal instead of attacking, but also not to heal too early so you dont waste a lot of it. You your videos on Dark Souls 1, made me buy the entire series and DLC. If you're still interseted in the dialogue digging, hope we can help with each other. Ive said it a few times now: that I loved this part of the game. And that difference in approach therethat those spiked balls had two solutionsmight be what a lot of you are screaming at your monitors right now. Chopping off their legs is kind of cool, as is trying to shoot them in the eye, but that these enemies only have the single laser attack makes them feel so shallow. Which is the only one I agree with. So dungeons can be built around the idea of mixing and matching different mechanics. The first finally lives up to that famous line about open world games: See that mountain? I enjoyed next to none of themalthough some of the characters had some funny lines and were charmingand thats okay because they were clearly filler content to me. Forest in background, pile of Mice and squirrels beside the rock. For me, it was a dead shrine. You can revisit their hometowns and learn more. I recommend not doing that and being creative with climbing, the glider, and your bow instead. Because although I eventually did find a way to make combat in Breath of the Wild a lot of fun, it wasnt like that after my first hour of game time. A MINDFUL BREATHING SCRIPT Start by settling into a comfortable position and allow your eyes to close or keep them open with a . Youre given some clothes in the next room and not-so-subtly nudged into opening the menu and learning how to equip things. Tip 3: Let the Characters "Speak for Themselves" - Be True to Each Character's Voice. So what sort of timeloop paradox has she been keeping Ganon contained in until now, and why is it only now that his power has grown to the point that hes causing trouble again? Having a guardian like this show up in the middle of a camp, or maybe even fighting two at the same time, would have been fantastic. The bokoblins. In Skyrim or Fallout 4, places you find that you can enter through a load screen are an actual place. You can use it to inspect your surroundings and mark things in the distance, which will then also be visible on your map. Freedom is found in messing around with the mechanics. Dialogue format quirk #8: incorrectly formatting songs. Although my guess is that most players wont realize exactly how important that is in this first stage. The bigger moments were when I felt like I was traveling out of bounds. The next group are another 15 that are just okay or borderline bad. While I do think a few too many of the regions were full of green trees and sprawling grassy fields, there was enough variety in the many mountains, highland, swamps, jungles, and desert to keep me admiring my surroundings. The other is a cube so you can securely set it somewhere, which I thought was a neat touch. "Open your eyes." Princess Zelda. Maybe have a few interact and overlap, with several spirits orbs to find in different rooms. I also wish that there was a quicker way to turn spells on or off. Which adds a lot of unnecessary tedium to these encounters. Expect the one I was looking for.And no, I am not kidding.My main channel is https://www.youtube.com/user/Juicce/videosI stream at http://www.twitch.tv/juicc. A spear that has an ice modifier. At some point during the mid-game, there are too many weapons. He pilots the Divine Beast Vah Medoh Locations[edit] Divine Beast Vah Medoh Quests[edit] Free the Divine Beasts Main Quest Divine Beast Vah Medoh As Im writing this I dont know how clear it will be in the footage so I just want to hammer this detail home: if I hadnt dodged these attacks, I still would NOT have taken damage. This one has heavy balls on ropes. Same fight. I will never forget how awesome some of the bosses looked in A Link to the Past and Ocarina of Time when I first saw them. But mechanically its really boring. You can approach camps in a direct assault and fight them in what usually turns into chaos. Now you have to run away from enemies and position yourself to heal instead of somehow being able to eat 20 apples and an entire turkey while reeling on the floor. Ive went through and split the 70 puzzle shrines into the five groups you see now. Scarface Script (1932) Dialogue. "Link. You can also make them appear from waterfalls but that twist on the mechanic isnt taught in this shrine. I was wondering if anybody would be willing to offer any feedback on the code, ways to improve or possibly implement a . The one that lives in this canyon is called a Lynel and, despite it being the most difficult enemy type in the gamemore so than any of the bosses including Ganonits the only one out of the four types of mini-bosses that doesnt get a fancy, extravagant health bar. These enemies always have the same mechanics. GINGER SHE-CAT, BLACK TOM, BLACK SHE-CAT and GRAY TOM join in. You can force him to do a slam move, run away, and then get some easy hits in. This type of progression can be good. So instead of it being a huge, tense rematch of the century with Link finally overcoming a challenge that kicked his ass last time, its just him finally doing what he was supposed to a hundred years ago. For now lets focus on all of the things that are introduced here. The only place that really felt like that was Hyrule Castle which, depending on how bitter Im feeling when you ask me, might be the only thing I consider to be a dungeon in the game, period. Absolutely, why not. Then there are others that are so close to introducing a cool concept. And the mulduga sand monsters in the desert. I can strafe and already be out of harms way before I dodge and still trigger a flurry rush. Hylian has several versions, this one is a modification of the Hylian language present in previous games: Twilight Princess or Skyward . When to commit to a big spin attack. But when I finally went to finish the dungeon content that all changed. So a basic red bokoblinthe lowest enemy in the gamewill deal half a heart worth of damage with a 2 damage stick. If I could use magnesis on wood then itd be easier. The camera is easy to explain: I shouldnt have to play roulette whenever I break my lock on and reapply it. The game was just this for me during that period. But theyre likely to be a completely different set. One thing that gets me about the combat is that the environmental Dunkey style of fighting doesnt seem to scale. When he fought Ganon in the past, he got trashed so bad the the sword was shattered. These are two problems that I think are really easy to solve, and they would go a tremendous way to making group combat fun for me. And its made doubly strange because some elaborate quests DO have puzzle shrines at the end of them. Even those who have the job to help you seem so lazy about it. For both the most fun and the most challenge, but this is the part of the game that lives up the most to the idea you have to make this fun for yourself. Because holy shit does this combat system fall apart without self-imposed rules and limitations. Exploration isnt really made any better by finding weapons. And this is also something that goes two ways. By doing it this way, there could have been a real, actualized difficulty curve with shrines expanding on concepts from previous shrines because the developers knew that players already had a chance to see them. And I love the music that plays as theyre charging up their blast. Then there are opening chests with weapons in them, which makes you have to decide whether its worth taking, what you should throw away for it, and then have to open the chest again to do so. What I know for certain however, is that its NOT caused by clearing the Divine Beast dungeons. This ties into the first point on the list: this system doesnt really encourage use of a lot of weapon types. This turned me off the combat for dozens of hours after this. Its not that they would be difficult. The open world mechanics are really so good though, and its amazing how much of it is accomplished by just removing the hand holding that most other open world games have. That theyre flexible and therefore fun. Or a factory or a sewage plant in Fallout 4. So it should have been predictable that someone like me, who enjoyed going to the far reaches of the map, would have found some of these shrines before finding the quests. So balls wont roll down a declinewhich is how the shrine tests you on the mechanicand that any series of strikes you land on something while in stasis will compound by the end. Firstly, you can look ahead for potential resting spots on the side of whatever it is youre climbing. This legendary blade felt legendarily brittle. Theyre quite rare and only ever attacked me alone when I was out in the world. The hinox has a skeletal variation, just like the three main humanoid monsters you fight. Or they will instantly activate an attack with no warning and knock you away. It starts with that sweeping shot when you first see daylight. Its moveset was way more advanced than anything else I had seen so far and I was still getting used to the controls. 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